So I come home tonight and visit my mailbox. What do I find under my 1 letter, and 1 bill? That’s right, a stack of junk mail. “Have you seen me?” shows a face of a missing child on one side of the card, sponsored by a happy steam cleaner pictured on the back. Attention Ladies! Yells a bright pink flyer that calls me Contours Express to get my thighs whipped into shape. Lower in the stack is typical fare from Capital One with a big stamped “CONFIRMED OFFER” on the front. (I guess better than their most recent ones which told me “DO NOT DISCARD” in giant letters) And what’s next? You got it, my weekly supply of newspaper-based ads that I never read, that should come in the newspaper I don’t wish to describe to. (Including pizza offers I get when I call, and deals I’ll get if I decided to come in the store).
Thank goodness the city I live in recycles, because my recycle bin fills up very fast nearly entirely with crap direct mail. Where in the world is the spam filter for my mailbox? But that’s not my point. There’s this little voice inside my head that as a graphic designer says, “why are you throwing this away?” What is this voice you say? It’s the voice of someone learning from user experience.
How many of you have had to design something that you knew was unappealing? How many times have you had to make the logo bigger because the boss said so? I remember one of my first task as an intern for Salt Lake Magazine was to design a postage-paid reply card. You know the one – those pesky little pieces of paper they blow-into every 50th page that fall out when you read them in the airport. I remember laughing to myself when designing it – “I hate these things” I thought. But still, as an intern, I designed the best damn postage-paid reply card possible. It even felt worthy to put in my portfolio at the time.
I remember at one of the first businesses I started, we sent direct mail to stir up new business. The piece I designed was great fun, and yet it got pretty typical direct response numbers (even with a poor mailing list). And yet, I was proud of the design. When I first launched the Brad McCall, designer brand, I sent direct mail to introduce my new status as a freelancer and to show my new portfolio website. It was wildly successful by direct mail standards, and also a fun experience.
So we’ve all had to design it, and perhaps we’ll have to design much more. So I guess it’s all up to us to learn from those who try to sell something to us. What makes one piece appealing (Nissan sent me a GREAT one, as well as Infinity), and another trash? Understanding your own user experience with direct mail will help you design those pesky little projects that don’t seem so appealing.


